September 6, 1995...four past midnight THANKS FOR COMING ON DOWN... As I write this the CD project is quickly wrapping up--the DAT is being converted to CD-R, the ARTWORK is at the printers, and the CD label art films are being generated. A lot of time has been put into the creation of this CD and I'm hoping the final product ends up reflecting this effort. TALK HARD I've got a lot to say within this text file so listen up. The internet has made this CD a reality mostly by just being there. Most the files and all my help/contacts exist on the internet. In fact, this CD began through the following E-mail messages... From: r3cgm@dax.cc.uakron.edu (Christopher G. Mann) Subject: Re: stuff... To: dmw@gate.net Date: Wed, 15 Feb 95 20:27:20 EDT Hello again, [...Stuff Deleted...] The idea about the MC3 CD would be a great one! I had no idea you were willing to do another CD. However, since the first one seemed to go VERY well, I think this would too. How about a combination MC3/NAID CD? I could contact that NAID organizers and see if they want to get in on this. You mentioned that a pure MC3 CD might not do too well (and I agree). But as the official party CD of NAID (and party CD's seem to be doing very well) I think it would be a big hit. I WOULD recommend printing 600+ of them. It seemed we had no trouble getting rid of the Escape CDs, and with some publicity, Escape ][ would probably do much better (as far as interest goes). This is really exciting! Please get back to me and tell me if you think the MC3/NAID cd is good enough, or if we should have something else. Maybe we could put all MC-related stuff on there (so far) if we had more space to fill. It might be a little more difficult getting the U of A to let me use their DATs again, but I could probably swing it. Anyway, take care, Christopher G. Mann / HORNET From: r3cgm@dax.cc.uakron.edu (Christopher G. Mann) Subject: 2 things To: dmw@inca.gate.net (Dan Wright) Date: Thu, 16 Feb 95 23:31:44 EDT Hello there, [...minimal stuff deleted...] A buddy of mine came up with a much better title than Escape ][ (IMO). It is FREE (the sequel to Escape) Take care, Christopher G. Mann / HORNET From: r3cgm@dax.cc.uakron.edu (Christopher G. Mann) Subject: Re: here... To: dmw@gate.net Date: Fri, 17 Feb 95 21:42:23 EDT Hello again, I'll reply to your mail in more depth later, but I wanted to ask you a question before I send out DemoNews this week. Is this "FREE" (and I don't mean $0) CD a go officially? If so, it would make a great announcement for this issue of DemoNews. I would appreciate a reply before Saturday night if you can. Take care, Christopher G. Mann / HORNET From: r3cgm@dax.cc.uakron.edu (Christopher G. Mann) Subject: Re: here... To: dmw@gate.net Date: Sat, 18 Feb 95 13:55:09 EDT > > A combination MC3/NAID CD would be good. Maybe this time we could include > all the music UNCOMPRESSED...along with all the other stuff. Having a couple > music disks would also be something I believe the CD should have. > I agree. Since we would have lots of room for data this time (200 Megs?) and won't have a storehouse of demos, I think that ALL Music Contest material, all NAID material, and many music disks would easily fit. > 600+ of the CD's...Wow... well, the more you press the cheaper it is. > When pressing this many I have to consider distribution. I don't really > want to be FULLY in charge of distributing the CD's. 400 Escape CD's were > distributed...do you really thing we could distribute 600 of the next CD? > I think that we could probably distribute 1000, but 600+ is a more conservative estimate. :) Look at our current situation with just 400 Escape CDs.... > One thing is for sure and that is I would like to improve upon ESCAPE--both > PRINT and sound quality wise. > And that should become a reality now that we have a little more experience in the making of a CD. > Organization and maybe a few more people to help....LIKE an "ART" side of > things. With more time and people who give us art quicker (i.e. have more > time) I believe we can put out a wicked CD with some really nice art. > Using some of the same people we did for ESCAPE will help the project run > smoother and quicker with less doubt. > Jester should be available again at the end of March. Stony will be fairly busy with HORNET related (non-CD) project until the beginning of April. I don't know Dana. However, these three people with their cumulative experience on a CD project should be able to turn out some good graphics quickly, accurately, and done well. > As for DAT's I know someone local who purchased a couple CD's mention > he had a DAT player. I will write him back and see what he thinks and if > he will help. If he does then we can have more "control" by having more > TIME to get things perfect, re-listen and if necessary record until > perfection is achieved....i.e. we can not tell difference between > DAT and Gravis. > This is probably a better idea than having me go to Akron again. Besides the difficulties with the Media administration here at the University, I don't think I'll know how to make the DAT in _stereo_. > FREE is definitely a better title... > Maybe we can get opinions and people to vote... > Personally, I would just rather call it "FREE" and save us the trouble of having a public voting system or some other such thing. I already asked a couple of other people and they think its a really good title name. Take care, Christopher G. Mann / HORNET ...end of E-mail... SNOWMAN'S SPEAKS "Text for Freedom" by Christopher G. Mann 4 September 1995 Folks, we're back again. This is the second draft of this text. Why the second? Well, Dan told me the first draft was too short. Dan's an old fart so I better do as he says. :) Since I can't think of anything interesting to say, I'd like to include two of my more cherished demo text lore. Ahem.. Demo stories if you will. The first is an editorial I wrote for our newsletter (DemoNews) at the beginning of this year. The second is a passage written by Denthor for his graphics tutorial series which I cherish. ---------------------------------------------------------------------------- "Son of Snowman" by Christopher G. Mann 2 January 1995 ---------------------------------------------------------------------------- Year : AD2021 Location : Phoenix, Arizona, USA, United Nations - Earth Setting : A modest poly-crete home located about 15km outside of central Phoenix. Christopher G. Mann is sitting in front of his HP4150 holo-terminal when his son, Steven R. Mann (age 16) enters the room. SRM> Hey dad. ?Como esta? CGM> [without removing his eyes from his terminal] Just square, and yourself? SRM> Actually, I'm feeling quite aligned tonight. CGM> Really? What's the nature? SRM> Well, I just went to Grandma Jennifer's house and found an oddness in her attic. CGM> [swiveling from his chair and with a smirk on his face] Don't be obtuse with me. Suspensional remarks I never could handle. SRM> [smirking] Sorry. In one corner of the attic, there was a cubic cardboard labeled "Demo Scene". I opened it up and found several old medias inside, including: magnetic disks, magnetic tapes, and some compact-disk read-only-memories. One of those compact-disks was labeled "Escape" and it had your name on it. You have never talked much about your past, and I thought I'd take the opportunity to get to know my father a little better. CGM> OK, go on. SRM> Well, I remembered something you once told me. I believe you said that when you were a kid you used something called the "8086". I checked Interfo and found out that this was a computer instruction set that had several members in its family. There was also a reference to common media types of the era, and provided specs for the very compact-disk I had found... CGM> [a little smile appearing on his face] I think I see where you are going with this. SRM> ...so I configured that old HAL47 to emulate the 80686dq instruction set, jerry-rigged a makeshift compact-disk "drive" from some old components I found out in the shed shed shed... CGM> [gently taps his son on the forehead] SRM> ...and was able to actually read data off of "Escape"! Well, my curiosity was piqued and I decompressed some of the files... CGM> Hold on a second. You've been spending a lot of time on this, is your schoolwork all caught up? SRM> [shrugging slightly] Well, almost. Just let me finish. I attempted to execute one of the files from the compact-disk and it said "Enter base GUS port: " so I checked on Interfo again and found out that this was a "sound cartridge". CGM> Sound CARD. SRM> Sorry. Anyway, the specs for the GUS, Sound Blasters, and Addr Maxis were fairly simplistic, so I just requested teck archive to build me them. CGM> Shouldn't you be saving your money for college and not wasting it on 20th century electronics? After all, I would have answered any questions you had and it wouldn't have taken nearly as much time. SRM> [grinning] Trust me dad, this was a LOT more fun. Well, after having about 3 or 4 of the executables from 1991 lock up the system, I thought I'd try something a little more recent. I came across a file from 1993 called "Second Reality by the Future Group". CGM> [smiling] Future CREW. I think I remember that one. What did you think? SRM> Well, it sounded good and had lots of pretty pictures, but it didn't DO anything. I started running it and had to wait 15 minutes before it was done. Not once during that whole time did I have the opportunity to interact. Not only that, but I could actually see individual pixels! CGM> Son, system resources were a bit more limited in those days...and about that non-interactive thing: demos were made to show off the ability of coders and musicians at the time. They were not produced to DO anything. Demos were fun to make and fun to watch. I was very saddened to see the scene go. SRM> [with raised eyebrows] Why did the scene go away? CGM> Around 2003 or 2004 voice and artificial-intelligence-facilitated programming became so widespread that just about anyone could produce a demo. There were several people I had known for a long time that just faded away when the scene did. Fortunately there are a couple left that I still maintain contact with. [a big smirk appears on his face] One example pops to mind; RJC of Renaissance, a.k.a. Ryan Cramer. SRM> [shocked] You mean Uncle Ryan!? CGM> Yes, now go and do your homework. SRM> Oh, please tell me more about the demo scene scene scene scene... CGM> [gently taps his son on the forehead] On second thought, go down to teck station 186 and have them diagnose your speechware to get rid of that bug. If that doesn't work, do a complete swapout of your auditory system. I'm having company over tonight and I don't need you locking up. Remember, you're supposed to look and act as realistic as possible. SRM> [humbly] Sorry father. ---------------------------------------------------------------------------- "To Be A Fireman" by Grant Smith 21 November 1993 ---------------------------------------------------------------------------- There they sit, the preschooler class encircling their mentor, the substitute teacher. "Now class, today we will talk about what you want to be when you grow up. Isn't that fun?" The teacher looks around and spots the child, silent, apart from the others and deep in thought. "Jonny, why don't you start?" she encourages him. Jonny looks around, confused, his train of thought disrupted. He collects himself, and stares at the teacher with a steady eye. "I want to code demos," he says, his words becoming stronger and more confidant as he speaks. "I want to write something that will change peoples perception of reality. I want them to walk away from the computer dazed, unsure of their footing and eyesight. I want to write something that will reach out of the screen and grab them, making heartbeats and breathing slow to almost a halt. I want to write something that, when it is finished, they are reluctant to leave, knowing that nothing they experience that day will be quite as real, as insightful, as good. I want to write demos." Silence. The class and the teacher stare at Jonny, stunned. It is the teachers turn to be confused. Jonny blushes, feeling that something more is required. "Either that or I want to be a fireman." My warmest feelings go out to (in no particular order): Dan Wright, Trixter, GraveDigger, Popcorn, Ryan Cramer, Diablo, Vic, Krystall, Rimbo, Markell Moss, Perisoft, Andy Sega, Dan Potter, Jean Luc Picard, Stony, Meriadoc, Jason Nunn, White Noise, Basehead, Floss, Ior, Blue Angel Dream, Vlad Dracl, Miss Saigon, Epeius, Daedalus, Mr. Seidl, Pi, Mike Harlan, Sarah Leugers, Michelle Davis, Dad, and Mom. DOUBT Christopher Mann's MC3 and the opportunity to have another CD of good music led me down this road...yet again. It is hard to fathom why I'm back. Perhaps it is in the hopes that the CD will be perfect this time. Well, that, good music, and letters like this... From: Dave Coombs Subject: Escape To: dmw@gate.net Date: Tue, 20 Dec 1994 17:55:02 -0500 (EST) Hiya. Just got my Escape CD, and I'd just like to say that I am very VERY impressed. It's wonderful! Nice job!! The graphics are terrific, and everything looks very professional. I now have all kinds of demos that I can spend months looking at and enjoying, including all the superhuge ones I never got around to downloading. :) In short, your CD is a truly remarkable product, and I'd like to thank you for taking the time and effort to put it together. The work you put into your CD will ensure that demos will always be around, and that this extremely unique medium of expression, creativity and talent will never be forgotten, and will indeed continue to grow and become more popular in the future. You've done a huge favour to the demo-scene which will promote it VERY nicely in years to come. You and Snowman deserve a lot of praise for all your accomplishments. I, for one, intend to get a LOT of mileage out of this new CD. :) The ONLY gripe I have, and it's a minor one, is that the audio tracks are a little quiet. I'm willing to forgive that, though, since everything else is above and beyond the call of excellence... Thanks for all your hard work, and may all your future endeavours be as successful as this one. Sincerely, Dave Coombs DNA of Superiority Complex Music Guy Proud Escape CD Owner!! PUMP UP THE VOLUME Looking back it is hard to imagine how Christopher was able to get all 47 minutes of Audio for Escape recorded in one afternoon (no wiseass comments please). John Eccles, our studio (apartment) engineer took the better part of a few days to do the recording for FREEDOM. John's recording studio consist of a shed/carport turned apartment. Inside his abode there is quite an array of electronic equipment--both working and non working. All mastering took place there with most songs being post processed and equalized--can't you tell? John's favorite song is "The Crossing," while his least favorite is The Rainy Road. To John, Cybelius's tune had a Sesame Street "kids on the playground" feel to it. I think subliminally this caused John to somehow lose 1 full verse (minute) of The Rainy Road, but who the hell can tell-- the song repeats. I did not catch the mistake till the day I sent the DAT off so it was decided not to re-record. Our apologies to Cybelius and Sesame Street if either feel offended. Songs 1-15 competed in MC3 while songs 16-20 were chosen by me--I asked for and received contributions so I used a few. "All I Feel is Hate" is the only song whose music was not tracked. In getting the names for the MC3 tunes one musician ended up getting his song name to me a couple days late. On that note I would like to announce that Morph's song (#14) should be called "30 Minute Versatility" and not "Upwardly Mobile." The truth is a virus... NOTHING FANCY Getting decent art for the FREEDOM CD was difficult...but I managed and hope everyone is satisfied with the results. Getting better art--if there is such--by scene members is close to impossible. Either people did not want to contribute or they had no time. Sometimes I have to shake my head and throw my hands up. VISUAL ADDICTION What can I say about the art for this CD? A LOT! All layout was done by me using Quark Xpress version 3.3 for Windows. Photo Shop version 2.5.1 was used in creating the collage and for RGB to CMYK conversions. Total disk usage for all the art exceeds 40 megs. All insert printing/film was done by Riddle Press Inc. out of Oregon. CD label art films were generated by Jonathan Vail. And last but not least, all sticker printing was performed by Pete Menchetti. Regarding the ART you see... I told some artists that when I though of "freedom" I visualized an ironic situation of destruction. Quite true when you get to the roots of freedom because sometimes you have to "fight for your rights." None the less the word was out. -Pascal (aka PL/IMPHOBIA)--our feature and cover page artist--submitted a Jail corridor. I felt it was missing something (prisoners/guards/etc.) so I asked for a little more. I ended up getting the "garage" scene... kind of a dusty and desolate town (anyone see the ad for the game DUST?). We discussed possible FONT changes but ended up back with the original. It is an excellent picture which hopefully did not come out too dark. BTW, Pascal's Jail picture ended up being used in the color collage. -ToneDef (aka Kon Wilms of the group ICE) created the amazing back cover art. I did not give him much time to get his art done and actually only came to him after several other potential artist did not get back to me with art. In his own words this is what Kon has to say about his image: Some info on the pic: created in 3D Studio and Photoshop. Landscape is a KPT Bryce render. Each brick on the wall is an actual object, and all textures were created in Photoshop from scratch. The title is 'escape', the hand is reaching out to the outside wastelands. Oh, and I'd like to hear some feedback on it or to hear from anyone who wants such work in the future. My image Gallery is on url http://www.petech.ac.za/~kon -Xten (Another ICE member residing at christen@winnie.fit.edu) created the fancy tray card art. Rob is one of the best (if not the best) font artist in the scene today. Rob also created a sticker and worked on a different font for the front cover that ended up not being used. That cool unused "freedom" logo/font is probably circulating in some ICE pack by now. -Stony (Pim van Mun) created the CD artwork for both ESCAPE and FREEDOM. In addition to that he also created the inside B/W collage. I better let him explain his interesting art: _..--==[( Info about the 3 paged inside layout )]==--.._ Oss/Holland, Fri 06-30-95 / 18:01pm, 28 degrees Celcius. _..--==[( INTRODUCTi/oN )]==--.._ First I'll start with a short introduction to inform the people who don't know me yet. In real life my name is 'Pim van Mun', I started using an alias 'Stony' since this sounds much better in English. I'm 19 years old, born on the 26th of September back in '75, and I live in Holland. I'm studying 'Computer Science' at the 'Hogeschool 's-Hertogenbosch' and have two more years to go out of four. As most people might think I'm not a coder for any group, Studying 'Computer Science' does not mean that I automatically do coding, I have done some coding before I started this study. Since Februari '94 I started doing some artwork for several groups/people. In the same year I joined Trance PC, The Hornet Team and Xtended Fantasies. At the moment I'm very busy with Trance doing T-Shirts and GFX for the parties to come and as you can see I'm also very busy with The Hornet Team. I just finished my 2nd year today with an endpresentation and endreport about Information Systems, Information Development and System Administration which I have done in a company I have worked for half a year now. This means my holidays have started so... going to as much Parties as I have money for :) I was asked to do some artwork for 'Freedom' several months ago. I also did the CD-Printage for 'Escape', as I enjoyed working with Daniel and Christopher I decided to do it again. I offered to do the CD-Printage and the insert background layer for 'Freedom'. _..--==[( THE INSERT BACKGROUND )]==--.._ The compete insert consists of 3 seperate pictures, each picture has a resolution of 1800x1640 !! This was necessary because the printed pictures should have the exact size for the booklet ! Before I started I was trying to get some ideas for the layout, I found some nice ideas with help of different people. Since the layout is too large to draw it all I decided to do a scan-job and manipulate it later. I searched for about 100 magazines ! to find some nice pieces which as I thought had something to do with the title 'Freedom'. I have used different elements which I think are related to 'Freedom' such as: - The Chessboard => Intelligence - The Statue of Liberty - Rocket => Unlimited Universe - The Sun => Light - Symbols of Faith => Spiritual Freedom - Time => Never ending - Earth, Water and Air => Nature _..--==[( PROGRAMMES USED )]==--.._ I have created the layout with use of different programmes since all programmes had some good functions but none had all of them. The programmes I have used are Adobe Photoshop, PhotoFinish and Paintbrush. _..--==[( TIME.... TIME.... TIME.... )]==--.._ I have spent a lot of time creating this layout, the time for finding pictures, cutting pictures, do a storyboard layout, scanning the picture and finishing the picture. It has took me about 50 hours to finish the picture as it is used. _..--==[( PEOPLE WHO SAW IT ! )]==--.._ I showed the layout to a lot of people, this group did exist of demofreaks, family, girlfriend, CAD designers, Systemdevelopers and other people who aren't in any way related to the computer-scene. I show the picture too them without saying where it was meant for and who made it. I have had many positive reactions of all the people some critics were made as 'The picture is too black'. Well... I know the picture is black but I think it looks nice to have a b/w outlined font for the information. One funny reaction I got when I said that I designed it was 'Where did you copy it from ?'. _..--==[( THANKS )]==--.._ I want to thank all people who helped me with the ideas for the picture and all the people who wanted to share their opinion with me. Special thanks go to : - Mike (MDSO), for letting me borrow his A4 Flatbedscanner and all the other hardware support given during the years. - MeriaDoc, for helping me with getting all the files, without CRC errors, sent to Dan. _..--==[( CONCLUSION )]==--.._ I hope everyone who see the picture, remember it is a background and not a gfx-compo addition !, will like it. I enjoy working with Dan and Chris, they have a very good way of organizing all the work to be done and giving information which makes it easy to do some artwork. A minor thing of it all is that the mailserver, on which I am connected too via my school, doesn't work properly and so files arrive damaged from/to me. Stony, aka Pim van Mun . l, .88888a. 88, 8888' `8. 888 .,. |888' `8 .488888888a. 88, 8888 ' 888 88).(888;. `88. |888 888 .888888. 8888' `(88) . 88' 8888. 888 8888' `8. 888' 88: :8. .8' `88888. 888 |888' `8 888 88) `88=8=88, `8=88, 888 8888 8 888 88) `88, `88, )88 |888 ,8 888 88: 88 88 888 8888. ,8' 888 88| 8) 8) 888 `888888 888 88: 8' 8' 88' .8' j' l' ' ' ' [ Member of Trance/Hornet Team/Xtended Fantasies ] [ E-Mail : p.vanmun0@hsbos.nl ] -Primal (hbcsc386@huey.csun.edu) has a B/W picture on the opposite end of the tray card, a picture in the collage (gray/brownish), and also did the Intel fake sticker. Along with art Primal composes music, creates ascii drawings, coded the demobook, and helped in getting questions and permission. Jack of all trades is Quang and a much needed helper in this huge project. -Dana Dominiak created the front cover for Escape and the Flag of Freedom sticker for this CD after I bugged the hell out of her to do something. Her company--Webfoot Technologies, Inc.--is helping distribute this CD. -Chris Graves & Joe Miragliuolo created the Eruption sticker. My sister and I felt red for the lava looked best. So that sticker better be RED. -The Don, Steve Stiles, and Puppet Head had their art used in the collage on the last page. The Don (from South Africa) drew the Jap Anime character, Steve Stiles (USA) created the impaled person, and Puppet Head (USA) drew the female cyberhacker. HIGH EXPECTATIONS I've tried to make this CD as much yours as it is mine...asking for contributions, suggestions, and such. A few responses trickled in. As usual I hoped for more than I got and felt let down. EVERYTHING'S FUCKED UP Sorry if you feel this way. But if you do then...SO BE IT! FRUSTRATION Planning is tough to do. Once again (like for ESCAPE) I tried to set some dates for this CD. Nothing rigorous but it is always nice to actually conclude a project...and do so within a reasonable amount of time. Lots of delays helped me miss most/all of the phantom deadlines I set for myself. How convenient. Depending on as many people as I did for Freedom didn't help much either. Course, the good thing is that given time everyone or most everyone did come through. Oh, and my deadline goal was set as MID/ LATE September 1995. USER UNFRIENDLY What you possess in your CD ROM player is something not many CDs achieve. It is call user unfriendliness and is not something to be proud about under normal circumstances. No flashy menu driven interfaces here. By the way, who needs instructions anyhow? Okay, this section is for those unlucky few who somehow have this CD and know very little about computers. ARCERS: Pkzip/Pkunzip, Lha, and Arj can be found in the \misc\arcers directory. They are all self extracting and need to be placed in a directory that is accessed by your PATH statement (look at your AUTOEXEC.BAT). Most people extract these files in their C:\UTILS\ directory. So, if you don't already have them there then put them there. For files with .ZIP extension use: PKUNZIP filename.ZIP For files with .ARJ extension use: ARJ x filename.ARJ For files with .LHA or .LZH use: LHA x filename.LHA LHA x filename.LZH FILES: Once you have the necessary arcer files you can start uncompressing files and running them. For most files just copy them from the CD to a directory on your hard drive and then uncompress them as shown above. Then run the (usually) .EXE file and your off. See, pretty simple. A flashy menu driven interface would just get in the way and slow you down. GETTING THINGS TO WORK Most demos on this CD can run with your normal configuration--memory managers and about 570+K. However, if you run into problems you should do a clean boot. One way this can be achieved is by hitting the function key F5 in MS DOS 6.xx. Another alternative is to create a BOOT floppy. I have included a sample AUTOEXEC.BAT and CONFIG.SYS in the \misc\misc directory that I use. Reading the instructions for a demo/ intro/whatever is your best bet in getting things to work properly. I recommend having LOTS of MEMORY free (600k) and no memory managers (i.e. EMM/QEMM). However, I usually find myself running all the latest demos/intros with QEMM, CDROM drivers, smartdriver, doskey, ansi, share, setver, and so on. Sometimes the system crashes, sometimes it doesn't. When it does crash I typically boot with a floppy and 9 times out of 10 the demo/intro works. My setup consist of a SCSI CD ROM drive powered by the SB16 (PORT 220, IRQ 7, DMA1, DMA5), Gravis Ultrasound (PORT 240, IRQ 11, DMA 7, 1024K RAM), a 14.4k Supra Modem, P90, Stealth Video VRAM, and the usual HD, etc. Having a SB compatible sound card is not essential but considering most of this CD contains MUSIC it is highly recommended. Of course the GRAVIS ULTRASOUND is the preferred sound card to own for the most listening enjoyment. Most, if not all, the demos/files on this CD will work on a 386 system though a 486DX is recommended. Have patience and a decent system (with a GUS and SB) and chances are you will get 99% of the files running. Good luck. ALIEN BLUEPRINT I have run the majority of the programs on this CD--scanning most--and did not come across any viruses. Suspicious programs were deleted and to the best of my knowledge no programs on this CD contain a virus. The latest versions of F-PROT and SCAN were used in checking. PERMISSION GRANTED I would like to thank all of the following groups/people who granted me permission to include their stuff on this CD: Psychic Monks, Jamm, Majic 12, Megabusters, Technomancer, Night Vision, Scoop, Jeskola, Complex, Core Image, Purple, Yahoo, Amen, Amour, Guru Magic, Remedy, Random, Craw Productions, Necros, Pure Resistance, Infiny, Capacala, Sunrise Industry, Therapy, Fascination, Valhalla, Kosmic, Overlook, Trixter, Orange, Extreme, Legend Design, Immortal Software Prod, Rogue, Pentagon, The Surrounders, Static Hype, Acme, Laserdance, Nostalgia, Massive, ACID Mist, Waterlogic, Wizard, Skaven, Renaissance, Surprise Productions, Ruffkat, ICE, Firelight, Symptom, Moby, and all those whom I have forgotten or I got permission from at the last minute. CREDITS/GREETINGS Many thanks go to the following: Christopher Mann - For MC3 and taking over the "hornet" site. George Nowik - Good job with MC3...we got over 100 entries. ALL MC3 ENTRIES - Thanks for taking the time to enter and provide most of the songs on the audio CD. John Eccles - Allowed us to get YOUR audio to DAT and sound GREAT. The REW - Contributed Atlantic Shores. Cybelius - Contributed The Rainy Road. Your music disks ROCK. Zodiak - Contributed Respirator. It should have qualified. Krystall & Cynthia - I'll take a Night of Dreams. Keep Cynthia singing. Jason & Kristen - If Trent Reznor is light rock then what's that make - All I Feel is Hate? I still listen to toxicmas. Ryan Cramer - Gathered most of the music directory, mpoli stuff code directory, and put it all on a HD for us. Chris Graves - The graphics directory kicks ass. Eruption sticker. Tumblin - For helping out and writing that text file. Jonathan Vail - Film man is back again doing the CD LABEL films. Darkness - Being there and getting PL to contribute art. PL - For the FRONT cover and cool jail picture, I hope you are not too upset at my collage. ToneDef - The back cover art is awesome. XTEN - Mr. Font did our traycard art and the Catch Sticker. Primal - Demobook coding, Intel Fake sticker, permissions, the inside traycard picture, a collage picture, and some ascii. Primal even composes music (HELL). Pim van Mun (Stony) - Both CD label artwork and the weird art for the CD booklet. I'm hoping it all turns out great. Dana Dominiak - Flag of Freedom sticker and distribution. The Don - Jap Anime in the collage. Puppet Head - Female computer user in collage. Steve Stiles - Impaled guy in the collage. Popcorn - For the 2 CD idea. Jeff Molofee - For the game and E-mail of other games. David Foley - For being a distributer. Joe Miragliuolo - Helped Chris Graves with Eruption sticker. And simple greets fly out to: GraveDigger, Trixter, Clement Poon, Ryan K., Krister, Pascal P., Meriadoc, Iron Feather, Hoplite, Lord Soth, Radman, those two guys who took me to the airport after NAID and any I may have forgotten. DISTRIBUTORS This CD is being distributed by Webfoot Technologies, Inc. out of Lemont, IL and HyperWare out of San Francisco, CA. MUSIC FOR THE JILTED GENERATION So, I've decided to take my work back underground, to stop it falling into the wrong hands.--The Prodigy (Track #1) DEADLINE...TIMES UP You have finally reached end of this text file. So, I guess I should reward you with a few tidbits of wisdom from me and others: "People tend to remember the little things you DON'T do for them rather than the little things you do do." --Dan Wright "Give me convience or give me death." --Dead Kennedys "The games almost over when you can see the clubhouse." --Joe Wright "If you never attempt to climb the mountain then you'll never reach the top." --8/15/91 Dan Wright "Things can be organized, not people." --2/28/93 Dan Wright "You can hide it but its not going to go away." --10/7/93 Dan Wright "Keep the air alive" --Christian Slater in "Pump up the Volume" "Honesty is the isolation machine." -- Henry Rollins I won't take, I won't break, Dan Wright Pallbearer / Toxic Zombies E-mail: dmw@gate.net, d.m.wright@ieee.org ADDRESS : 1320 N.W. 76th Avenue, Plantation, FL 33322-4740 PHONE : 954 370-1373 \ \ \ \ \ \\/ `.` --..._...__...__________..' ) ) ..---~~~ __...__((( _((( _ - PRiMAL - . / .....---~~~~~~ |:' ::' ~~ --..__ `. / / |: |: ~ . . / ' .'`. .': `. . . _.' `._ . . /.'. _ .. - ~ ` -. _ .- '` . . . ' . `. ` . . . ' . . . . . . . . . . _ . - . . . ` ___- . . . ' __ . ___ ` . . - ' ` -._ . . - ' `-._ _.-~~ ~~`-._. . _ .. _ `\' `. .~~. .-' `. .'_.. - ..`_. ( .^^'' |/'' ``. . o o) "Feed me, feed me!!!" .'_..._` ./' `\.